Beginning iOS 5 Development: Exploring the iOS SDK by David Mark - FB2 search free download eBook

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Brief introduction:

The team that brought you the bestsellingBeginning iPhone 4 Developmentis back again forBeginning iOS 5 Development, bringing this definitive guide up-to-date with Apples latest and greatest iOS SDK, as well as with the latest version of Xcode.Theres...

Full details of Beginning iOS 5 Development: Exploring the iOS SDK

ISBN
9781430236054
Publisher
Apress
Publication date
Dec 07, 2011
Age range
18+ Years
Book language
GB
Pages
752
Format
PDF, EPUB, FB3, TXT
Quality
Extra high quality OCR
Dimensions
7.50 (w) x 9.00 (h) x 1.70 (d)

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Some brief overview of this book

The team that brought you the bestsellingBeginning iPhone 4 Developmentis back again forBeginning iOS 5 Development, bringing this definitive guide up-to-date with Apples latest and greatest iOS SDK, as well as with the latest version of Xcode.

Theres coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. Youll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style,Beginning iOS 5 Developmentoffers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages.

The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers

Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective

Written in an accessible, easy-to-follow style

What you’ll learn

Everything you need to know to develop your own bestselling iPhone and iPad apps

Best practices for optimizing your code and delivering great user experiences

How to create “universal” apps for both the iPhone and iPad

What is data persistence and whyis itimportant

Get started with building cool, crisp User Interfaces

What and how to use Table Views

How to do graphics with Quartz and OpenGL ES

What geo app development features the new iOS 5 brings to the iPhone4S

How to get your app in iCloud

And much much more...

Who this book is for

Everyone who wants to start developing for iPhone, iPod touch, and iPad!

For the latest sourcecode, please head to

www.iphonedevbook.com.

Table of Contents

Welcome to the Jungle

Appeasing the Tiki Gods

Handling Basic Interaction

More User Interface Fun

Autorotation and Autosizing

Multiview Applications

Tab Bars and Pickers

Introduction to Table Views

Navigation Controllers and Table Views

Storyboards

iPad Considerations

Application Settings and User Defaults

Basic Data Persistence

Get Your App in the iCloud

Grand Central Dispatch, Background Processing, and You

Drawing with Quartz and OpenGL

Taps, Touches, and Gestures

Where Am I? Finding Your Way with Core Location

Whee! Gyro and Accelerometer!

iPhone Camera and Photo Library

Application Localization

Where to Next?

A few words about book's author

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia. Jack Nu need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style,Beginning iOS 5 Developmentoffers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages.

The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers

Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective

Written in an accessible, easy-to-follow style

What you’ll learn

Everything you need to know to develop your own bestselling iPhone and iPad apps

Best practices for optimizing your code and delivering great user experiences

How to create “universal” apps for both the iPhone and iPad

What is data persistence and whyis itimportant

Get started with building cool, crisp User Interfaces

What and how to use Table Views

How to do graphics with Quartz and OpenGL ES

What geo app development features the new iOS 5 brings to the iPhone4S

How to get your app in iCloud

And much much more...

Who this book is for

Everyone who wants to start developing for iPhone, iPod touch, and iPad!

For the latest sourcecode, please head to

www.iphonedevbook.com.

Table of Contents

Welcome to the Jungle

Appeasing the Tiki Gods

Handling Basic Interaction

More User Interface Fun

Autorotation and Autosizing

Multiview Applications

Tab Bars and Pickers

Introduction to Table Views

Navigation Controllers and Table Views

Storyboards

iPad Considerations

Application Settings and User Defaults

Basic Data Persistence

Get Your App in the iCloud

Grand Central Dispatch, Background Processing, and You

Drawing with Quartz and OpenGL

Taps, Touches, and Gestures

Where Am I? Finding Your Way with Core Location

Whee! Gyro and Accelerometer!

iPhone Camera and Photo Library

Application Localization

Where to Next?

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